Add Logistics and Extension support
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3 changed files with 4 additions and 4 deletions
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@ -6,7 +6,7 @@ import { withdrawEnergy } from "../Actions/withdrawEnergy";
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import { WorkerDefinition } from "./worker";
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export const Constructor: WorkerDefinition = {
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runAction: (creep: Creep) => runAction(creep, withdrawEnergy(<StructureContainer | null> creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER }})))
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runAction: (creep: Creep) => runAction(creep, withdrawEnergy(creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER }}) as StructureContainer | null))
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.or(harvestFromClosestActiveSource())
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.andThen(buildConstructionSite())
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.or(creep.room.controller ? upgradeController(creep.room.controller) : Fail)
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@ -5,7 +5,7 @@ import { WorkerDefinition } from "./worker";
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export const Miner: WorkerDefinition = {
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runAction: (creep: Creep) => runAction(creep, harvestFromClosestActiveSource())
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.andThen(transferEnergy(<StructureContainer | null> creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER }})))
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.andThen(transferEnergy(creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER }}) as StructureContainer | null))
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.repeat(),
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name: 'miner',
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requiredCreeps: (room: Room) => room.find(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER }}).length > 0 ? 4 : 0,
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@ -6,10 +6,10 @@ import { withdrawEnergy } from "../Actions/withdrawEnergy";
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import { WorkerDefinition } from "./worker";
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export const Upgrader: WorkerDefinition = {
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runAction: (creep: Creep, spawn: StructureSpawn) => runAction(creep, withdrawEnergy(<StructureContainer | null> creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER }})))
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runAction: (creep: Creep, spawn: StructureSpawn) => runAction(creep, withdrawEnergy(creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER }}) as StructureContainer | null))
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.or(harvestFromClosestActiveSource())
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.andThen(transferEnergy(spawn))
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.or(transferEnergy(<StructureExtension | null> creep.pos.findClosestByRange(FIND_MY_STRUCTURES, { filter: (structure: StructureExtension) => structure.structureType === STRUCTURE_EXTENSION && structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0})))
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.or(transferEnergy(creep.pos.findClosestByRange(FIND_MY_STRUCTURES, { filter: (structure: AnyOwnedStructure) => structure.structureType === STRUCTURE_EXTENSION && structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0}) as StructureExtension | null))
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.or(creep.room.controller ? upgradeController(creep.room.controller) : Fail)
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.repeat(),
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name: 'upgrader',
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