Worker abstraction

This commit is contained in:
uwap 2022-12-22 09:51:22 +01:00
parent 57c4ac1688
commit e2e93947b5
5 changed files with 75 additions and 22 deletions

View file

@ -0,0 +1,12 @@
export const buildContainers = (room: Room) => {
if ((room.controller?.level ?? 0) < 2) {
return;
}
const sources = room.find(FIND_SOURCES);
for (const source of sources) {
room.createConstructionSite(source.pos.x - 2, source.pos.y, STRUCTURE_CONTAINER);
room.createConstructionSite(source.pos.x + 2, source.pos.y, STRUCTURE_CONTAINER);
room.createConstructionSite(source.pos.x, source.pos.y - 2, STRUCTURE_CONTAINER);
room.createConstructionSite(source.pos.x, source.pos.y + 2, STRUCTURE_CONTAINER);
}
}

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@ -0,0 +1,15 @@
import { Fail, runAction } from "../Actions/Action";
import { buildConstructionSite } from "../Actions/buildConstructionSite";
import { harvestFromClosestActiveSource } from "../Actions/harvest";
import { upgradeController } from "../Actions/upgradeController";
import { WorkerDefinition } from "./worker";
export const Constructor: WorkerDefinition = {
runAction: (creep: Creep) => runAction(creep, harvestFromClosestActiveSource())
.andThen(buildConstructionSite())
.or(creep.room.controller ? upgradeController(creep.room.controller) : Fail)
.repeat(),
name: 'constructor',
requiredCreeps: (room: Room) => room.find(FIND_MY_CONSTRUCTION_SITES).length / 5 + 1,
bodyDefinition: (energy: number) => [WORK, MOVE, MOVE, CARRY, CARRY]
}

15
src/Workers/Upgrader.ts Normal file
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@ -0,0 +1,15 @@
import { Fail, runAction } from "../Actions/Action";
import { harvestFromClosestActiveSource } from "../Actions/harvest";
import { transferEnergy } from "../Actions/transferEnergy";
import { upgradeController } from "../Actions/upgradeController";
import { WorkerDefinition } from "./worker";
export const Upgrader: WorkerDefinition = {
runAction: (creep: Creep, spawn: StructureSpawn) => runAction(creep, harvestFromClosestActiveSource())
.andThen(transferEnergy(spawn))
.or(creep.room.controller ? upgradeController(creep.room.controller) : Fail)
.repeat(),
name: 'upgrader',
requiredCreeps: (room: Room) => 2,
bodyDefinition: (energy: number) => [WORK, WORK, MOVE, CARRY]
}

24
src/Workers/worker.ts Normal file
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@ -0,0 +1,24 @@
export interface WorkerDefinition {
runAction: (creep: Creep, spawn: StructureSpawn) => void,
name: string,
requiredCreeps: (room: Room) => number,
bodyDefinition: (energy: number, spawn: StructureSpawn) => BodyPartConstant[]
}
export const spawnWorkers = (spawn: StructureSpawn, workers: WorkerDefinition[]): void => {
for (const worker of workers) {
for (let i = 0; i < worker.requiredCreeps(spawn.room); i++) {
spawn.spawnCreep(worker.bodyDefinition(spawn.store.getCapacity(RESOURCE_ENERGY), spawn), worker.name + i.toString());
}
}
};
export const runWorkers = (spawn: StructureSpawn, workers: WorkerDefinition[]): void => {
for (const worker of workers) {
for (const creep of Object.values(Game.creeps)) {
if (creep.name.startsWith(worker.name)) {
worker.runAction(creep, spawn);
}
}
}
};

View file

@ -3,8 +3,12 @@ import { buildConstructionSite } from "./Actions/buildConstructionSite";
import { harvestFromClosestActiveSource } from "./Actions/harvest";
import { transferEnergy } from "./Actions/transferEnergy";
import { upgradeController } from "./Actions/upgradeController";
import { buildContainers } from "./RoomPlanner/Blueprints/Containers";
import { buildExtentions } from "./RoomPlanner/Blueprints/Extensions";
import { buildRoads } from "./RoomPlanner/Blueprints/Roads";
import { Constructor } from "./Workers/Constructor";
import { Upgrader } from "./Workers/Upgrader";
import { runWorkers, spawnWorkers } from "./Workers/worker";
export function loop() {
const spawn = Game.spawns.Spawn1;
@ -12,34 +16,17 @@ export function loop() {
if (!controller) {
return;
}
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'builder9');
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'upgrader8');
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'builder7');
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'builder6');
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'uprader5');
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'builder4');
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'builder3');
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'upgrader2');
spawn.spawnCreep([WORK, CARRY, CARRY, MOVE], 'upgrader1');
for (const creep of Object.values(Game.creeps)) {
if (creep.name.startsWith('u') || creep.name.startsWith('w')) {
runAction(creep, harvestFromClosestActiveSource())
.andThen(transferEnergy(spawn))
.or(upgradeController(controller))
.repeat()
} else if (creep.name.startsWith('b')) {
runAction(creep, harvestFromClosestActiveSource())
.andThen(buildConstructionSite())
.or(upgradeController(controller))
.repeat()
}
}
spawnWorkers(spawn, [Constructor, Upgrader]);
runWorkers(spawn, [Constructor, Upgrader]);
if (Game.time % 100 === 0) {
buildRoads(spawn.room);
}
if (Game.time % 100 === 50) {
buildExtentions(spawn.room);
}
if (Game.time % 100 === 25) {
buildContainers(spawn.room);
}
if (Game.cpu.bucket === 10000) {
Game.cpu.generatePixel();
}